

The main problems with Binary Domain came from its dreadful implementation of some of its more unique systems. The plot itself is rather basic once you get beyond the general concept being quite unique, but for a title released when it was this was somewhat innovative. The squad-based nature of the game was quite interesting, probably reminding older gamers of something like Conflict: Desert Storm or even the SOCOM series. What to say about Binary Domain? For one, it was a very interesting concept at the time. Did it all work? An exciting idea, well realised The game was thought up by Yakuza creator Toshihiro Nagoshi, and the end result is an interesting – if flawed – title that introduced concepts such as actions having consequences, squad-based management, and a player trust system that was built upon your actions. Set in a world where mass flooding had left large portions of our planet unusable, robots are the dominant worker economy. This title, developed by Ryu Ga Gotoku Studio and published by Sony, was a very interesting concept that at the time draw a lot of interest. While the formula has been almost perfected by this point, the trial-and-error phase of the late 2000s and early 2010s seen games like Binary Domain released. I have the same issue as the user above: used the config file in his message but the RT e LT inputs don't respond.Third-person shooters are a dime a dozen and have been ever since the turn of the millennium. I using a generic Xbox 360 wired controller. Looks fun but I'm having a real hard time with the control mapping. This game was sitting in my library for quite some time. Originally posted by b_blender:This is the configuration as it's supposed to be:

Maybe it's because is a Razer Onza? I think I'll just WASD it.

One small detail, the Shoot and Aim buttons are supposed to be on the Z axis. This is the configuration as it's supposed to be:
